Today, the gaming industry is booming with 3.2bn gamers, $180bn revenues and $60bn trading volume on secondary markets for digital goods such as skins or items. Nearly all games are closed environments, owned and managed by game publishers and studios. Every aspect is managed incl. game balancing, the number of items, the value of the ingame currency and how items and assets can be traded on closed marketplaces. While these mechanics have proven to attract billions of users, they also reduce the gamer to a mere consumer spending time and money without true ownership of anything.